Metal: Hellsinger is the most musical FPS I’ve ever played

LOS ANGELES – The beauty of Metal: Hellsinger is that, as far as I know, it’s an idea that no one’s ever tried before. It’s a rhythm game that’s also a first-person shooter: “Doom (2016) meets Crypt of the NecroDancer,” as one rep described it to me. The game was something totally new – which helped contrast it with Tower of Fantasy, another upcoming title that I tried out at the same booth. The two games demonstrate that there’s room in the industry for innovation, and room to play it comparatively safe.

I went hands-on with Metal: Hellsinger and Tower of Fantasy at the Level Infinite booth at Summer Game Fest. Level Infinite is a branch of Chinese tech giant Tencent, and can act as either an investor or a publisher, depending on the game. As such, there were quite a few different games on display at the Level Infinite booth, from the innovative steampunk crafting game Nightingale, to the tabletop adaptation Warhammer 40000: Darktide. Metal: Hellsinger and Tower of Fantasy had hands-on components, so I was able to try them both.

metal: hellsinger

(Image credit: Funcom)

Of the two games, Metal: Hellsinger grabbed my attention more forcefully. This is partially because it’s hard not to take notice when your protagonist is a three-eyed, cloven-hoofed demon who wields a sword made of bone and a skull that shoots flames.

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